|
ZIOGolf 2
.:
Review #1 ::
Review #2 :.
Review #1:
.: By:
Mark Jackson :: Devices
used: E-125,
iPAQ H3650
:: February 6, 2001 ::
Buy this game
:.
Golf, it’s
a funny old game, take a long bar – swing and then hit a small ball far into
the distance. In that sense I’m somewhat reminded of a typical Friday night at
the local British pub following a football match. That said and Golf itself is a
very well respected sport, one previously associated with the upper class of
society, these days it’s somewhat more widespread.
In fact GOLF
was the first true 3D game to come to the early IBM PCs, so it’s not
surprising that it be one of the first to do the same on Pocket PC's. As a new
generation of Pocket computers arrive on the market, it’s beginning to look as
if ZIO
Interactive is one
of a few developers making proper use of what’s available to them.
We find out
how by taking a pass at
ZIOGolf
2, the sequel to the
unthinkably titled
ZIOGolf,
as if you couldn’t have guessed.
Golf, So That’s Fun Right?
The idea
behind a typical game of golf is to work your way around a course (one very big
and well mowed garden) by hitting and tapping a small ball into some holes using
speed, distance and most importantly – accuracy. Oh and it also helps to have
a club, with a selection suited to different terrain as common practice.
It may not
sound all that entertaining, doubts aside and Golf can actually be an extremely
exhilarating sport both in real life and on the virtual world of a computer
screen. In this case a Pocket PC.
ZIOGolf
2 (ZG2) is ZIO
Interactive sequel
to the acclaimed
ZIOGolf,
which took Pocket PC's and WinCE2 devices by storm last year in both HPC and PPC
form. The new version boasts many of the features the original had, but with a
completely new graphics engine, sounds, user interface, two courses and some
additional features.
Same Game, New Look
As far as
controlling the game goes then it’s just as easy as the original, one touch
presses with the stylus is pretty much all you need for everything. Hold it down
on the swing bar depending on how far you wish the ball to go (swing
strength/speed), then let go and watch the ball fly.
You can
change direction by clicking anywhere on the view not covered by a menu or info
box, your guiding line will then follow the track you last selected. In general
very little has changed where gameplay and controls are concerned, but then this
is Golf and thus a sport with limited variability.
Perhaps one
of the most obviously changed areas is that which you see first of all, the user
interface. As with the original, high quality background images make for a
visually impressive menu system, although
ZIOGolf
2 has outdone itself
this time.

The
interface seems a lot more practical and easy to understand, not to mention that
the in-game information displays are perfect for this style of game. Big text
and clever club/ball status displays really help show the progress and situation
without needing to squint. Although the map view text is still a little
difficult to see and read. Otherwise a very smooth looking interface.
Overall the
gameplay and navigation is currently the best you can possibly get on a Pocket
PC, although it really doesn’t hold that much above the likes of
ZIOGolf
and iGolf
in terms of overall fun.
Graphics To Die For
The Pocket
PC is capable of so much more than most people realise, although with the
release of such titles as
Pocket
Quake and now
ZIOGolf
2, people should
start to see why. This is where
ZIOGolf
2 really gets its
deserved name as a sequel; tremendously eye grabbing landscapes, high quality
textures and a detailed interface and character animation system.
The original
failed by having a rather colourlessly drawn character, with limited animation
frames and big textures on the landscape that were annoyingly pixelated.
ZIOGolf
2 fixes all these
wrong doings with a new 3D engine capable of curved landscapes, very clear
higher quality textures and a pre-rendered 3D character model, which is
perfectly smooth.
Although it’s
still not perfect, for example, the landscapes only go so far and you loose the
sense of depth once the end of the landscape can be seen, which it can be from
some views. Although Pocket PC's are by no means perfect and we can’t expect
them to cope with everything. In addition you can also play in Landscape mode,
which doesn’t seem to affect speed as much as might be expected.
It’d also
have been nice to see a ‘Player Customisation’ system, a place where the
changing of handicaps, player colours and pre-club selection could have been
done. However the top-notch graphics do have one other disadvantage, it doesn’t
run amazingly well on anything with under a 133Mhz CPU, you also need at least a
MIPs or StrongArm to get the most of it.
Perhaps they
could try fixed point math processing, if not done already, as this has been
known to increase 3D speed.

Sounds Good To Me
Sound has
also been given an improvement over the original; swings, swishes and ball
landings blend into the game rather than appear as a more ‘static’ like
noise. Overall a much higher quality than the original, even if sound does only
play a minor role in this title.
The Verdict
ZIOGolf
2 brings back the previously disputed ‘best
golf game’ crown that was under heavy criticism following
iGolf's
release. The gameplay may not have changed, but everything else has, allowing
ZIOGolf
2 to look, sound and
feel better than any other Golf title currently on the market.
Existing
ZIOGolf
owners should soon be offered an upgrade and if you haven’t already got the
original then get the sequel, it’s well worth it if only as another fashion
accessory to show your friends. Although don’t expect a character editing
system just yet, they seem to have left that one out for a second time round.
Ratings:
Graphics:
5/5
Sound: 5/5
Gameplay:
4/5
Overall:
4/5
Review #2:
.: By:
Seth Bilodeau :: Devices
used: iPAQ
H3650
:: February 6, 2001 ::
Buy this game
:. Near the beginning of the
life of the Palm-size PC, which ran Windows CE 2.0, a company known as ZIO
Interactive released a game called
ZIOGolf.
The game was a revelation as to what these Palm-sized PCs were capable
of, with realistic gameplay and 3D graphics.
However, in the time between that game’s release and now, we have seen
Leo's
Flight Simulator, various ports of
Doom,
Pocket
Quake, and
iGolf,
which left
ZIOGolf
in the dust. Suddenly, the 3D
graphics of
ZIOGolf
weren’t so impressive anymore, and the gameplay had been improved upon by
iGolf.
Enter
ZIOGolf
2.
With incredible graphics and vastly improved gameplay, has
ZIOGolf
reclaimed its place as the best PPC golf game?
Ehhh.....sorta...
Gameplay:
It’s golf. You hit a ball
with a stick, into a hole that is relatively far away, in the fewest amount of
swings possible. Do this eighteen
times and you’re done. There,
quick and dirty golf summary.
This game simulates this
pretty accurately over its two courses (Sedona and Hidden Valley).
To swing the club (which you select via a pop-up menu on the bottom-right
of the screen), you use something called a swing meter on your golfer.
First, you tap and hold on the meter, and a bar will rise in it.
This represents the strength of your swing; stop when it is at the
strength you want. The bar will
start to drop, and this time it indicates where the ball will go.
Try to hit the bottom mark on the meter, and you’re done.
Then sit back and watch the nifty animation.

Of course, other factors
come into play as well. In golf,
one of the most annoying factors is wind, and in
ZIOGolf
2, it’s just as annoying, for all
the wrong reasons. People who played
ZIOGolf
know that one of the most irritating things in that game was the wind, because
of one simple error: it was random. Wind
could be coming in strong from the south one swing, and then there’d be a
light breeze from the northwest the next. This
has not been fixed, and it is even more annoying now, with the addition of
slopes.
That’s right, one of the
most glaring oversights in
ZIOGolf
has been fixed: there are slopes now! This
makes the game much better (with the exception of the wind), if it hadn’t been
for one tiny thing. The interface
remains virtually unchanged from the first game.
This is a big issue, because the first game’s interface was designed
for a game with no slopes. Hence,
although long drives work fine in this game (although they’re a little too
easy to get perfect), putting is WAY too difficult.
Although a grid has been added for putting, it is very hard to read due
to the low resolution of the iPAQ
screen, and is therefore almost useless (big slopes are still readable).
When you add the random wind to this, it becomes very difficult to putt
from anything over 2 meters. Personally,
I would have preferred having a separate putting meter that addressed these
factors, like in
iGolf.
Overall, good but flawed.
Graphics:
No contest here, this is
one of the best-looking PPC games ever. The
courses are incredibly detailed, nothing looks blocky, the animation is all
smooth, the interface is great looking, and the backgrounds are phenomenal, all
in both portrait and landscape mode. I
have no complaints at all.
10 / 10
Sound:
Alright, here I have a
complaint. The sounds may be fine
and set the mood, except for one thing: THEY
ARE THE EXACT SAME SOUNDS AS IN
ZIOGolf!
They may not be bad sounds, but come on, don’t do a total overhaul of
the graphics and then give us the same exact sound!
This is a sequel, not an expansion.
5 / 10
Control/Interface:
As I stated in “gameplay,”
it’s easy to figure out, but putting is way too difficult.
Still, everything is easy to use, and the interface is fairly
idiot-proof, plus there’s a landscape mode, which doesn’t do much for the
gameplay, but looks really nifty...aw, what the heck, I’ll be generous...
8 / 10
Overall:
This game, with all of its
faults, is still fun to play. I had
a pretty good time, and I’m sure you will too.
Also, you get two full courses in this instead of one like in
ZIOGolf,
so you don’t have to shell out more money to get plenty of fun.
This is still a good game with all of its faults, and is at least worth a
try.
9 / 10
|
PocketGamer.org score: |
 |
.: Game category:
Sports Games :: Reviews
Index ::
Buy this game :.

Editor's Note:
The scores from the two reviews
have been averaged out to give an overall score of 8/10.
|