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Pocket Hustler (User Review)
.: By: Jonsey :: Device
used: iPAQ
H3650 :: February 23, 2001 :.
Back in the dark ages of the late 80s when I
owned a Sinclair ZX Spectrum 128 k, there existed a truly phenomenal game
entitled Steve Davis Snooker. Later I upgraded my machine to the mighty Amiga
500 and promptly purchased that legendary game, Jimmy White’s whirlwind
snooker, a snooker game with a 3d perspective as opposed to the top down one of
Steve Davis Snooker. Since these games were such fun and so addictive and being
a fan of both snooker and pool, I was eagerly looking forward to playing
Pocket
Hustler.
Graphics:
Pocket
Hustler has simple, no- nonsense graphics, which present the game
perfectly. They are not over- complicated and there are no unpleasant
unnecessarily garish colours, which gives the game a smart and tidy overall
appearance. The balls are a little small, which makes it tricky sometimes to
determine what colour they are, but there is an option to turn on the ball
numbers making things easier. Overall the graphics are nothing particularly
amazing but that is not, however, a criticism! The graphics are pleasant to look
at, clear and simple which is exactly what a game of this type requires.

Sound:
Much like the graphics, the sound is simple and innocuous. You get a clunk when
the balls strike each other, an “OH NO!” if you foul, and applause when you
win and er…. That’s about it. Again though, the question has to be asked how
much more can you do with sound effects in a pool simulator?
Gameplay:
The gameplay again is straight forward and probably one of the game’s best
features. In the mould of the Steve Davis game of yesteryear there is a dotted
line that extends from the cue ball indicating the direction of your shot. Also
in the mould of the Steve Davis simulator is the diagram of the cue- ball with
which you determine where you will strike the cue ball enabling the use of side
and screw. There is also the nice aforementioned feature where you can view the
numbers on the balls making shot selection far easier.
Where the game play falls down is shot power
selection. The inherent problem is twofold: firstly, much like golf simulators,
you have to stop the cursor within a certain “strike zone” to make an
accurate shot, which is simply not realistic. How many times do you see a
professional pool player actually miscue his or her shot to the extent that the
cue ball goes in completely the wrong direction? The fact that you can “fluff”
shots is basically very irritating. The game would be greatly improved if your
chance of making a mistake were increased if the cue ball was on a cushion or if
you had particularly difficult cuing.
The second problem, which is equally
irritating, is the range of power available. Your options seem to be limited to
hardly hitting the ball, walloping it and walloping it even harder. Cue ball
control is very difficult, as it does not seem possible to hit the ball with a
medium amount of power. Even 20% power is enough to send the cue ball round the
table several times!
Depth:
This is the area where for me the game falls down the most. It simply isn’t
any fun. Even if you manage to master the problematical control interface, which
is possible after an hour or so there is very little to do in the game. You can
either play the computer at 8 ball, 9 ball or Rotation ball, which just gets
repetitive, or you can play a friend. Playing with a friend however is no fun at
all as you have to keep passing the pocket PC to one another, which just takes
the enjoyment and competition out of playing against human opponent.
There are also 3 novelty games: Carom game,
Bowling Game and 3 Cushion game but these are just more of the same and really
don’t add very much if anything at all. There is also the option to play up to
six people at once but it is not really clear what the purpose of this is as the
players just take turns in an every man for himself arrangement with the winner
being the one who pots the 9 ball on his go. This is surely more about luck than
anything else though as the computer for instance might clear up on his first
visit with the other five players not even getting a go!
Overall:
Basically, this game pales in comparison and has not significantly improved upon
the ancient Steve Davis simulator, which was written for the Spectrum. It should
be possible to produce a far better simulator than
Pocket
Hustler so unless you
love pool so much that you just have to have a simulator, no matter how bad,
then save your money. Go to a bar and play a few racks with your friends; it’ll
be far more fun and lots cheaper! Steer clear of this one!
Pros:
Cons:
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.: Game category:
Sports Games :: Reviews
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