Review written by Mike "Sponge" Rubits
Chillingo - The Premier Games Publisher
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Let me get one thing out of the way right here at the top. Quigley's Quest is pure evil. And this evilness is what makes it one of the better games released this year. As strange as this sounds, you'll soon find out why anyone who likes platformers will enjoy this game.
Quigley's Quest is Bayside Studios' first major product, and while not perfect, it has managed to keep my limited attention for several days of gaming. As mentioned above, it's a platformer with more of a focus on exploration. Each set of levels has golden keys and chalices that you must find. Of course, if you wish, you can still run through the levels just trying to collect rings, and staying alive. You may have noticed I mentioned collecting rings. Quigley's Quest takes inspiration from the legendary Sonic the Hedgehog series, and it shows in the graphics and gameplay. Of course, this will all be detailed later on in the review, so read on if your interested in a solid platformer.

Graphics
When you first look at Quigley's Quest, you'll probably see a Sonic rip-off with average graphics. This is not to say the graphics are bad. Infact, I rather like the artwork, it's pretty well executed, and while it's no Rayman Ultimate, we're talking about a Playstation game compared to a game made by an independent developer. The animations itself are pretty fluid and nice, despite the game being locked to around 30 FPS (unless you change the game speed, this will be explained later) There are even idle animations and you can see Quigley struggling to stay on a platform when you're near a cliff. These are surely nice touches, and while they don't add anything to the game, they're fun to look at.
One of the game's highlights however is its particle engine. Definitely one of the higher aspects of the game, fireballs will have glowing trails, stars explode when you complete the level, and, a trail of sparkling, floating particles when you have the invulnerability powerup. A sort of white light etches the title into stone when you first start the game, which looks very well done, and demonstrates the flexibility of it's graphic and particle engine. All of these are all alpha blended, among with other, static, objects in the game, and look very nice.
Quigley's Quest has some parallax scrolling, however I felt this could've been used much better. In it's current state, you'll see various backgrounds, which while not too unique, don't seem to get boring, and chains occasionally obstructing your view. These don't seem to fit in with the theme at all, however they can help greatly with positioning blind, exact jumps, as suggested in the readme. Combine this with pillars in the background, which let you know there's a platform on the ground you're about to land on, and the game becomes a bit easier in the later levels.
Sound
Pocket PC games are usually lacking in the sound department, and while Quigley's Quest has its highs, most of it is sadly lacking. To get the lows out of the way first, the variety of sound isn't all too great. Picking up rings sounds like a clipped sound from Windows, ball and chains are silent when swinging back and forth, and the spikes just don't sound all too fearful. Adding environment sounds, like sizzling and bubbling when your near lava, or the fore mentioned sounds will make the atmosphere of the game many times better. Quigley's pain sound just doesn't fit with what I would imagine, something more squeakier. Maybe even footsteps when your running would help. This would probably make up for the lack of music in the game too. As it stands right now, the game is just silent, and what sound there is, sounds as if it were from the Windows 3.1 era of gaming.
With that out of the way, the sound in Quigley's Quest isn't entirely a train wreck. You're able to use sounds as cues to help you with the game. You can hear, and thus time, fireballs launching, so the trickier jumps later on in the game are much easier.

Gameplay
Here's where Quigley's Quest really shines. The game is incredibly enjoyable, and so far, I've encountered only one crash, so it's quite stable. Like was mentioned before, Quigley's Quest is a platformer similar to Sonic with a focus on exploration. If you don't like the whole "running around in endless hallways to find a small object" type of gameplay, you can play the game like a traditional platformer, and still have a very challenging experience. This itself adds many hours to the replay value.
As for the mechanics, everything seems good. Physics are solid, level design is pretty extensive at points, with multiple paths to complete some levels. I do wish there were a look-ahead button as seen in some platformers, however the visual cues alleviate some of the problems caused by this lack of feature. With 17 levels in total, there's plenty of variety to be had, while the later levels become devilishly hard. The readme suggests that you have 20 spare lives once you reach the Volcano unit. Playing for days, I've only been able to get to the 3rd unit, so I'm unable to substantiate this claim.
The story is also surprisingly in-depth for a platformer, with a large section in the readme dedicated to the story, and also when you try the tutorial level, which is recommended even for platformer veterans as you'll learn a few of the intricacies of Quigley's Quest. Framerates are also high, however it's locked depending on the game speed. Slower locks it at 22 FPS, normal is locked around 30 FPS, while insane is locked to 45 FPS. My iPaq 3955 only gets around 28 FPS, so the speed difference in insane mode is negligible, and will cause choppy gameplay as the framerate spikes, so it's best to leave it on normal.
Pros:
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Excellent level design
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Many hours of gameplay
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Catchy graphics and particle system
Cons:
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Little sound variety
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Occasionally frustrating
Conclusion: Quigley's Quest is a sure buy for any fans of the platformer genre. It's relatively quick loading time, especially when you outright disable sound from the options and saving at any point make it an ideal game when you have 5 or 10 minutes free. It's usually better to play it this way, in order to avoid the mass frustration that will inevitably appear from the incredibly tricky traps and levels. I'm sure many are asking if you should buy this instead of Rayman Ultimate, and personally, I enjoyed Quigley's Quest more. It all comes down to a matter of taste, and personally, you probably can't go wrong with Quigley's Quest. Quigley's Quest is available for all ARM/XScale and MIPS devices.
Overall Score: 8/10
Many thanks to Bayside Studios Games for providing us with our review copy.
You may wish to search for more reviews of games from Bayside Studios Games. Alternatively, you can view all the reviews written by Mike "Sponge" Rubits.













