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Shanghai Pocket Essentials
.: By: Adam
Norberg :: Device
used:
E-125 ::
January 8, 2002 :.
Shanghai Pocket Essentials
is an interesting name that sounds as oriental as the game, but don't let that
put you off! This game has a lot going for it.
First off, it has a demo. This is a big plus, and I'd suggest you try the game
yourself, since you have nothing to lose by just trying the demo, except maybe
15 minutes and about half a megabyte of data space.
That's a plus there - when space is at a premium,
Shanghai will probably still
fit - but the new
bonus pack,
which adds seven more tilesets and background music turns a 500 KB small game
into a 2 meg behemoth.

"Tilesets?" Yes, tiles. Maybe I should say
something about the game now... Even though it's called
Shanghai, most people just
call it Mahjongg. It's the standard Mahjongg game, where you have to
match tiles that are free on the left or right and don't have anything sitting
on them- a simple premise, but there is a lot of thought involved. At this
point, it doesn't sound a lot different from most other Mahjongg games, but this
has a big plus - a layout editor.
This is the only Mahjongg game I have found for the Pocket PC that has a layout
editor. Simply stated, a layout editor lets you stack the tiles in whatever
shape you want, instead of the "traditional" configuration. I'm the type of
person who will buy a game just for the level editor, so this is a natural
choice for me!
The layout editor does have it's flaws, however - it's not always obvious where
you should tap to get a piece where you want it. (The program has almost no
documentation.) By experimenting, I found you need to tap the upper-right corner
of the tile area. This may sound odd, but this game, again unlike most Mahjongg
PPC games, has an arrangement that lets you place tiles "halfway" so one tile
can cover four. This is also a good thing, although the small grid (unavoidable,
I suppose) isn't. It seems cramped because the pieces are large, and you can
only stack five high.
Back to the game- it's the standard game of "match all the tiles you can to
clear the board," but it also has Rivers and Contemplation.
Contemplation... hmm, that sounds like... Concentration! Yep, it turns any
layout (well, most of them anyway) into a closed-face matching game. Fun, but
hard with a 144 piece layout.

Rivers is another Oriental game- the
pieces which are matched have to be connectible without anything between them,
such that they can be connected with two or less turns - not as easy as it
sounds! Again, the documentation is sadly lacking.
There are two versions of Rivers - 2D and 3D. The only difference is if you can
do connections between levels.
Overall, it's a great game, but it has one major flaw: no "possibility engine".
If it had that, the game would be flat out perfect, but as it is, it's a little
irritating. A possibility engine is simply an algorithm in the code which makes
sure every game is winnable.
Shanghai lacks this, so you can end up with unwinnable games. This takes the
fun out of it somewhat, but it is overall a fun game!
Pros:
-
Solid gameplay, tried-but-true.
-
Three additional variants.
-
Layout editor.
-
Three tilesets (ten with
bonus pack).
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Background music (with
bonus pack).
-
Small size (without
bonus pack).
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Clean, uncluttered interface.
-
"Game numbers" so you can get the same
arrangement of tiles if you want to try again.
Cons:
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Useless documentation.
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Some tilesets are low-contrast.
-
Large size after
bonus pack
applied.
-
Impossible games sometimes given.
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