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PocketSwap
.: By:
Mike :: Device
used: iPAQ
H3650 :: October 8, 2000 :.
PocketSwap
is the first arcade-style game to exit the PocketFun.co.uk
stable and, fortunately for both them and everyone else, it happens to be a
quality piece of software. The first thing that strikes you when you load up the
game is the presentation: it's clean, crisp and colourful and the game has a
polished edge throughout.
So, on to the game itself. You have a choice
of playing an "endless" game (either easy or difficult) or a time
trial. As the names suggest, an endless game simply carries on until you lose
whilst the time trial gives you a set limit of two minutes to get as high a
score as possible. Having the two different game types is a nice touch in that
if you only have a short time to spare (e.g. a few minutes before the boss
returns!) you know that the time trial game won't last more than two minutes,
whereas if you have time to kill then an "endless" game might well be
your first choice.
As for the nature of the gameplay, the first
thought that sprung to my mind was: it's PocketPop
meets Tetris. The puzzle element of the game is fairly similar to PocketPop,
with the main difference being that the bubbles are replaced by Tetris-like
blocks. The idea, as with PocketPop,
is to match up blocks of the same colour. Get three or more in a row either
horizontally or vertically (but not diagonally) and the blocks disappear with
any blocks above them falling down to fill in the gap.

However, with PocketSwap,
you have a "highlight" which covers two squares horizontally. You can
either use the joypad to move the highlight around, or use the stylus to
position it. On my iPAQ,
the "Q" button (or a stylus tap) acted as the game action button,
which serves to swap - hence the name of the game - the two highlighted pieces
over. The central aim of the game therefore is to swap the pieces in such a way
that those of the same colour are lined up and thus are eliminated from the
playing area, giving you more breathing space and a better chance at getting on
the high score chart!
So far, so good. However, the action element
of the game is introduced by the fact that as time passes, the blocks are
gradually moving upwards, with new blocks appearing at the bottom of the screen.
Should the blocks reach the top, it's game over. One way in which you can
temporarily stop the upward movement is to eliminate two or more groups of
like-coloured pieces simultaneously, a trick which takes great skill, or no
small amount of luck, or both!
It all sounds nice enough, but what about the
gameplay, you may well be wondering. Fortunately, the answer is a positive one.
If you liked Tetris (and who didn't?) or games that involve a certain amount of
mental exercise, then there's no conceivable reason why you won't like PocketSwap.
For me, it combines the best elements of a puzzle game with the best elements of
an action game.

One slight downside I noticed on my iPAQ
is that using the joypad to move the highlight around is a little slow, and
there is a general feeling of unresponsiveness. However, I would assume that
this is more down to the now-infamous button problem than any fault of the
game's. In any case, it doesn't ruin the gameplay and the option to use the
stylus is always there. Nevertheless, I would have liked to have seen an option
to use the iPAQ's
central "action" button which is the only one that can be used in
conjunction with the joypad. Perhaps this feature could be added in a future
update.
Another nice feature of the game is that, like
PocketPop, PocketSwap
is skinnable. What this means is that eventually there should be a collection of
alternative shapes and backdrops which you can download if you are a registered
user - for example, I tried out a skin which replaced the original blocks with
snazzy-looking balls. You can even design your own skins and submit them for
inclusion on the PocketSwap
page, should you feel suitably inspired.
In conclusion, I predict a great future for PocketSwap.
It's different enough to stand out from other action/puzzle games (such as the
various Tetris clones
that exist) and good enough to become a best-seller. As with the all best games,
it combines a simple idea with great gameplay. A highly recommended title.
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