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Hyperspace Delivery Boy!
.: By: Justin :: Device
used:
iPAQ H3850
:: January 7, 2002 :.
HHyperspace Delivery Boy (HDB) is RPG, Action
and Puzzle Game all rolled into one.
Monkeystone is a new gaming company founded by the legendary John Romero, Tom
Hall, Stevie Case and such. Therefore, when I bought this game, I expected it to
be of a certain calibre as Doom in its time, and to be very interesting and fun.
I started by installing the game. No biggies here. The installer was OK and
intuitive, and I had it running in 10 minutes. The game was just over 8 mb, and
took quite a while to completely install. Included in the zip file I downloaded
was a manual teaching the user how to play HDB.
It took under 5 seconds to start the game, and I must say that I'm very
impressed. The interface is snazzy and the intro screen is above average.
Nonetheless, it takes time to load new levels, and averages about 10 to 20
seconds. You are given a nice stars to look at as the level loads, and it will
not leave you in the dark, thinking "Has the Game hanged?" or "Why is it taking
so long?".
I then clicked on "new game". It then showed a cinematic about you, the
protagonist Guy Carrington having to deliver stuff all around the galaxy. You
can choose either Puzzle Mode or Action Mode, the latter which will contain more
baddies to destroy.
You start in the mother ship, the HDS Colby Jack, where you have to help some
people in their duties. Into the game, there will be more encounters along the
way.
I liked the save game method alot. There are "Vortexians", or save-game sites
littered around the play area, and they save promptly by moving onto them. The
main save game screen allows you to load the game from when you last saved, or
at the beginning of each level. The screen provides access to the last 5 levels
which you've begun. One note however: I feel that there should be an area where
you can load from a previous Vortexian, rather than only from the latest one
you've saved from. There was quite a lot of frustration when I couldn't complete
a level quickly because I had to keep starting over from the beginning.
The game is intuitive and simple to learn. You use your stylus to tap on the
screen, and little circles appear showing where your character would move next.
On the other hand, you can use the D-Pad to navigate. The buttons are of little
use here: One Saves your Game, and the other can be used as a Attack weapon. The
stylus method is the most efficient of all, although sometimes irritating if you
don't control it properly. Sometimes I saw myself falling to doom because I
accidentally clicked one square from where I wanted to go.
The graphics are top-notch; what would you've expected from these game
developers. They blend nicely with the sprites and the animation is good, and
not does not become irritating. When you talk to people, a nice dialog box
appears, and you tap on it to dismiss it. The font it uses is highly readable,
and i didn't have a problem misunderstanding my objectives. One misgiving
however, is that when the ice tiles are next to the land tiles, there is a
jagged extra white space making the game a little imperfect. Also, one some
terrain, the Vortexians have the halo effect.
The sound is excellent. There is a wide variety of music, and it did detract the
quality of the game. For each level there is new music, although some repeat
throughout. The sound blends nicely with the levels. When you are in a factory
with robots, an electronica theme plays. Also, the game appears to have maybe 3
or 4 channel sound, so you can hear your charater walking and pushing crates at
the same time, however not all the time. Sometimes only the music can be heard.
One fault however, is that sometimes the music does not repeat correctly, and
there is a slight somewhat noticeable gap between the repeats of the music.
Also, in some levels, the high-pitched sounds that some aliens make are a bit
annoying.
There also is a lot of humor in the game, making it very light-hearted, and not
like FF at all, which is very serious and maybe mind-boggling. The puzzles are
not that easy and not that hard, so it will not send you crazy trying to advance
in the game.
Also the replayability of the game is high. There are many secret areas and
passages to go to, and gems hidden under trees and pipes. There are also
Monkeystones to collect, which reveal new previously hidden options on the main
screen. When you collect 7, you get to play a jackpot, and when you collect 14,
you get to see an exploding chicken. I haven't played until 21, so you'll have
to find out yourself. There also is a warp zone in the game where you can
advance to any level, but I haven't been able to get it to reappear.
Overall the game quality is good, and it is one of the few games worth buying.
With 30 levels, this really is a good buy. Some might say it is a Sokoban clone,
but I don't feel so. I hope the developers can come up with extra mission packs
that you can buy. This game will remain on my PocketPC until I complete it.
Pros:
Great Graphics
Excellent Sound
High Replayability
Loading Speeds
Nice Little Extras
Cons:
Navigational Controls
Slight Graphic and Sound Hitches
Game Size
Not being able to load more save game states
Rating: 8 1/2 out of 10
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Pros:
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Nice graphics.
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Controls are simple.
Cons:
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Horrible gameplay.
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Characters move awkwardly.
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Simple animation.
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Very dull and repetitive.
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The game is too easy, even on the hardest
settings.
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It's rubbish!
|
Geoffrey's
score: |
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