|
Turjah
.: Reviews:
iPAQ version,
E-10x version,
E-125
version :.
Review
#1: iPAQ version
.: By:
Mike :: Device
used:
iPAQ H3650
:: September 11, 2000 ::
Buy this game :.
It's fair to say that Turjah
is Jimmy Software's best-known and
best-loved game. The only problem was that, until recently, it was the sole
preserve of Casio device owners. No longer -
Turjah is
now on the iPAQ!
I won't go into too many details in this
review because most are already covered by Seth Bilodeau's excellent review
of the E-10x version below. I will, however, confirm that I am in complete
agreement with his assessment of the game.
Graphically, Turjah
is superior to anything else out there on the Pocket PC by a long way. The iPAQ
may only offer 12-bit colour, but that doesn't stop Turjah
from being a beautiful game. Happily, the sound and music is equally good - the
game is a true arcade experience.
So, perfect presentation. But what about the
gameplay? Although you can still use the joypad, it's just not worth it given
the problem that the iPAQ
can't handle multiple simultaneous button presses. Having to stop to fire simply
isn't on.

Fortunately, the stylus control method is
excellent. Simply place your stylus on the screen and move it around to control
your ship's movement. In the version I was playing, you had to tap the screen to
enable autofire. Personally, I hope that in the final version, there is at least
an option to enable autofire automatically right from the start. If, for
example, you come back from just having died and are surrounded by a screen full
of nasties intent on sending you to the grave, you simply don't have time to tap
the screen to enable autofire. Aside from that, however, the autofire system
combined with the stylus control works flawlessly.
Gameplay is fast and furious, arcade action at
its finest, with ever stronger and faster hordes of enemies descending down the
screen. As you would expect though, you can pick up power-ups which have the
capacity to turn your pathetic little laser cannon into the most extravagant
multi-firing annihilation machine you've ever seen! You also have a limited
number of "nukes" which can destroy almost everything that's on the
screen should things get a little too sticky.
Although I don't own a Casio
device and therefore can't compare, I can say that playing Turjah
on my iPAQ is
an awesome experience. If you're reading this, the chances are that you're
probably going to get it (or already have it!) at some point and are just
curious as to how good it actually is. Well, if you haven't bought it yet... buy
it A.S.A.P.!
|
PocketGamer.org
score: |
 |
.: Game category:
Action
& Arcade Games :: Reviews
Index ::
Buy this game :.

Review
#2: E-10x version
.: By:
Seth Bilodeau :: Device
used:
E-105
:: June 2, 2000 ::
Buy this game :.
Here there will be two reviews. The dumb
chat-room type one, and the actual one. First the dumb one:
This game ROKKZ!
Okay, now the actual review. This game rocks
(notice the lack of typos? :P). The music rocks, the graphics rock, and the
gameplay rocks. I will deal with the worst part first, however.
Story:
Aliens called the Turjah invade the Earth, you
gotta stop them, blah blah blah, yada yada yada. About as interesting as
listening to someone describe their trip to Wisconsin that they took ten years
ago. But, who cares, it's a shooter!
Sound/Music:
Although the music is VERY good (if you like
techno/rock, which I do), there is only one song while playing the game. This
will not bother you at first. Wait ten minutes. If you have retained your sanity
after that, you are a better man than I. As for the sound, it is just some
PECHEW sounds that all shooters have for the guns, and some tinny explosions.
Graphics:
16-bit color at its finest. The animation is
smooth, and the backgrounds are great. The only exception to this rule is level
three. While still impressive compared to other WinCE games, it falls far short
of the rest of Turjah. Also, I have to mention the bosses, which are VERY cool
looking and many sport flawless rotating parts, the best example being the level
1 boss. All in all, the most impressive graphics yet for the platform.

Gameplay:
Very fun. Very intense. Very difficult (at
first). Very short. That about sums it up. If you've ever played a shooter, you
know the drill: fly against hordes of mindless drones and homing thingies (love
that word) while collecting power-ups to make your gun bigger (insert shameless
innuendo here) and get you more bombs, which the clear the screen of all the bad
guys.
The game seems to get very hard, very fast,
however. Level one is a breeze, level two is a little harder, and then level
three hands your ass on a plate. If you make it to level four, good luck getting
past it. This level will throw everything humanly (or, I guess, Turjahly)
possible at you. If you beat that, you beat the game. Yes, I know there is a
fifth level, but it is amazingly easy. But the final boss kicks some serious
booty.
Summary:
Get this game.
|
PocketGamer.org
score: |
 |
.: Game category:
Action
& Arcade Games :: Reviews
Index ::
Buy this game :.

Review #3: E-125 version
(User Review)
.: By: Clinton
Morell :: Device
used:
iPAQ H3650
:: November 2, 2000 ::
Buy this game :.
The
Visiting of Turjah has been severely overhyped. Yes, there's amazing
graphics, good sound and outstanding programming. jimmy.com hires excellent programmers--now if they could only hire a good
game designer...
There's lots of action and there's several parts of the game
that can be tense, but the AI--or rather, the almost
complete lack of it, takes things down many notches.
Almost all of the enemies shoot straight ahead and, with
the exception of a few bosses, none of the enemy ships
react to your position at all. It's like the Turjah set all
of their ships on autopilot last Thursday and went on vacation.
And don't get me started on the pathetically easy last
boss--a good shoot'em boss uses lots of firepower to put
pressure on the player by constantly forcing the player to
move, dodge and weave. The final boss of The
Visiting of Turjah uses lots of firepower to force the player
to stand still most of the time (yawn).
There's some fun to be had, but once you get the patterns
down -- and that can be done in less than a day--one can
beat the whole game fairly easily. And there's little
replay value -- who wants to replay a completely
predictable game?
Shoot-em up bad guys have been homing in on the player and
firing at diagonals for decades. There's no excuse for a
shooter released in the year 2000 to feature wave upon wave of enemy ships that
make absolutely no adjustment for the position of the
player's ship.
Granted, Turjah
is probably the best shoot-em up available on the Pocket
PC today--but until more games have been released on this new platform,
that's not saying much. It's the lack of competition that's been
behind the great reviews. If a similar game was released on an established
game platform like the Game Boy Color or the Playstation, it
would be sent to the bargain bins pretty quickly.
|
Clinton's
score: |
 |
.: Game category:
Action
& Arcade Games :: Reviews
Index ::
Buy this game :.

|