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FishingFishing
.: By:
Seth Bilodeau :: Device used:
iPAQ H3650
:: February 16, 2001 ::
Buy this game :.
I want to start off by
saying that I don’t enjoy writing negative reviews.
However, it’s a necessity, so people don’t spend their hard-earned
money on something less than sub-standard.
In case that little intro
didn’t tip you off,
FishingFishing
isn’t a good game. Everything in
it feels unfinished, and it just doesn’t ever become fun. In it, you play a cute little animal (a bear, a cat, or a
penguin, each with little stories) that fishes. You can play in one of three locations (Pacific, South Pole,
or Amazon, as they are called in the game), which have different thing to fish
for (which is very rarely fish). To
fish, you move your “boat” with the left and right buttons, and you raise
and lower the hook with the up and down buttons.
To catch something, make sure it is on or above your hook, and press up
twice, very fast. The
hook will shoot into the air, taking anything it touches with it. It will float in the air for a second, at which time you must
put your catch into a second “boat.” This
second boat doesn’t move in easy mode, moves slowly in normal mode, and moves
quickly in hard mode. This is the
only difference between the modes, but it is effective at making the difficulty
levels effective. All the while, a
time limit is slowly ticking down, but each time you place a “fish” in the
boat, you gain a little more time.

The above synopsis may make
the game sound like it might be fun for a little while.
The problem is that this is all there is.
No opponents, no advancing through stages, no hidden levels, no rewards,
nothing. This game, quite frankly,
gets boring after playing it twice. That
takes about six minutes if you do it right.
To be honest, there are freeware games out there that last forever in
terms of fun, so I can’t see why someone would pay for what is, at best, a
mediocre time killer.
It certainly isn’t the
graphics or sound. The graphics are
very well drawn, quite detailed, and horribly animated.
Nothing moves smoothly, and there is no understanding of the point of
animation. Instead of making everything move fluidly, or at least give
the impression of movement at all, it looks like a bunch of pictures are being
randomly flashed onscreen. Don’t
expect the fluidity of
Turjah
here.
The sound
is....well....there. There are some
nifty little ditties, and some tinny sound effects, but they don’t add to the
game at all. Plus, they get VERY
annoying after about five minutes. This
is a good way to test the mute function on your PPC.

Finally, the control.
Ugh. This game would have
benefited from stylus control immensely. Instead,
we are given button control. I used
to own a Cassiopeia
E-125, and I can say that there
would have been no problems with the current control setup on that.
However, on my iPAQ,
it’s a nightmare, for one reason. iPAQers,
pick up your iPAQ,
and look at the control pad. It’s
pretty flimsy, isn’t it? Now, try
to press left, down, up, up, right, down, VERY QUICKLY.
I can promise you it will stick at least once.
Double tapping a direction with the direction pad can be a nightmare, but
when you factor in other quick movements, it’s just annoying.
Like I said at the
beginning, I don’t like writing bad reviews, because I realize that a lot of
work was put into this game. However,
that doesn’t excuse the fact that it isn’t well made, and not really worth
your money.
Pros:
-
Original idea
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Nifty artwork
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No bugs to be found
Cons:
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.: Game category:
Action
& Arcade Games :: Reviews
Index ::
Buy this game :.

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