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Bust'em

Review #1

.: By: Corn Bread :: Device used: iPAQ H3650 :: April 16, 2002 :.

I have always been a sucker for a good game of Breakout. Back when I got my first Pocket PC, JimmyArk2 was the first game (and software) that I bought for it. JimmyArk2 has always been a mainstay on my PPC as well as being my favorite game, but all that changed when Digital Concepts released the game Bust'em...

Bust'em plays similarly to every other Breakout clone in that you are in control of a paddle whose purpose is to deflect the ball(s) and direct it to hit and destroy all the blocks on each level, thereby allowing you to get to the next stage. I was pleasantly surprised to see that in Bust'em your paddle isn't limited to left and right movements, however; you are able to move your paddle in every direction within its movement area, making for a very unique and fun twist.

All of the stages have a very unique and colorful look, and I especially liked the way Bust'em uses a lot of different shaped and sizes of bricks. You’ll encounter massively big squares, circles, tiny triangles and plenty more besides. Hitting those itty-bitty little squares and triangles is extremely hard, but Bust'em also offers a lot of power ups to help you through those difficult levels. You’ll be able to use unique power ups such as the Guidance power up which will make your ball automatically seek out any bricks within the stages. There’s also the Nuke power up which will spawn thirty to fifty balls simultaneously. Keep in mind, however, that not all of the power ups are helpful. Some will cause your paddle to grow smaller, and others will even destroy all your balls amongst other things. I suggest that you read the instructions included within the game to get acquainted with all of the power ups.

Similar to RocketElite, Bust'em also features the same awesome particle effect. Whenever a block is destroyed, a splash of particles is showered all over the level. But the particle effect in Bust'em isn't just there as eye candy alone, for the particles will actually gather at the bottom of the screen forming a mountain of debris that hinders and limits the movement of your paddle.

What really impresses me is that no matter how hectic, fast and chaotic the screen gets, there are absolutely no slow-downs in the animation - the game manages to maintain its stability and speed no matter what happens. The graphics are in the same level of quality as RocketElite - not too bad but not amazing, either. The sound effects are very well done, and are always in sync with the game and the action on-screen. The music could use some more work, however. The game play in Bust'em is very intense, but the music is rather boring and doesn’t fit well with the game.

By playing through the 100 levels on offer, you'll receive hints on how to unlock the cheats, additional options, and the custom level editor hidden in the game. Controlling the paddle is done via the stylus, although you also have the option of using (and customizing) the hardware buttons. There is an option to turn off the music and sound effects within the game, plus you can choose to play previously finished levels if you wish to. A high score chart for each of the difficulty settings is also available.

Its not too far off to say that Bust'em is currently the best Breakout style game there is for the PPC; the game play is blazingly fast and insanely addictive. JimmyArk2 and CEBall both pale in comparison to this game and, once again, Douglas Beck has created another hit. Action/arcade game fans certainly won't be disappointed with this game. With four difficulty settings and a hundred levels, you won't easily tire of playing Bust'em.

Bust'em is sold for $16.99 and is available for MIPS and ARM Pocket PCs, as well as desktop PCs (the desktop version also costs $16.99), and can be installed in either the main RAM or onto a storage card. 2.9 MB of storage memory is required, and an additional 3 MB of program memory is needed in order to run the game.

Pros:

  • Lots of stages and four difficulty levels

  • Many Power ups

  • Very smooth and flawless animation

Cons:

  • Music needs improvements

Corn Bread's score: 9/10

 

Review #2

.: By: Shaun Beane :: Device used: iPAQ H3630 :: April 16, 2002 :.

When certain game developers release titles, everybody notices. In the Pocket PC Gaming community, one of those developers is Douglas Beck. He is, of course, the mastermind behind the smash hit, RocketElite. I've been waiting for him to release another title ever since I finished my review of RocketElite. From what I've read in discussion forums, I'm not the only one.

I was, however, disappointed when I found out that Doug's next release would be a Breakout-style game. Don't get me wrong, I really enjoy the Breakout genre, but how many of these exist? Needless to say, I was anxious to see if the uniqueness of RocketElite's controls and animation could somehow rejuvenate the overdone Breakout game style. After many hours of gameplay, I'm convinced that Doug could even make a Tetris clone sound exciting!

One pleasant surprise was the ease of registration. After the mind boggling RocketElite registration, I was thankful I just had to enter a registration code - even if it was eighteen characters long using a wacky keyboard.

Bust'em can be installed to either main memory or a storage card. I opted to install it to a storage card and had not problems with either the installation or performance. The game took ten seconds to load on my iPAQ H3630 with no other programs running. This is the only delay. Once the game is loaded, you're off and running.

The main menu is as follows: new game, options, game info, high scores and quit game. Options enable the user to toggle the helpful hints, configure the controls, select a difficulty level, and adjust the volume for both music and sound effects. Bust'em comes with it's own built in screen capture utility - nice for game reviewers! Game info lists all the power ups available during the game. Definitely something you want to take a quick look at because some of the power ups are more like power downs. Game info also illustrates the stylus control and lists the game's credits.

If you have played any Breakout style game before, then you'll be comfortable right away with Bust'em. The object is to destroy all of the suspended blocks with your paddle and ball. Sounds easy and it is... for the first few levels, after which you'll be pleasantly surprised with some not so friendly power ups.

The big question I had before playing this game is: how will Bust'em stand out from the other break out games? Well, there are really two big features (obstacles) that accomplish this. First of all, your movement is restricted by a horizontal bar, restricting just how high you can move your paddle; this doesn't sound so bad until you hear about the second "feature". Every time you destroy a block, its particles pile up at the bottom of the screen. The particle dust continues to build and will eventually start to inhibit your movement. Your paddle will eventually get trapped between the horizontal bar and the particle dust if you don't finish the level first.

The power ups are what really make this game. There are so many different power ups, I think I was on level twenty before I had seen all of them. As I mentioned before, you'll definitely want to review the power ups list before you start. Some of them will shrink your paddle, some will freeze your paddle, some lower the horizontal bar, and others just simply kill your ball. With all the nasty power ups, there are just as many nice power ups: the atomic splitter, snack time, smart bomb, time warp and the most powerful - Nuke! Each has its own sound effects and unique animations.

The graphics and animation for Bust'em are just as good as RocketElite. Sharp, smooth ... just downright stunning. If you have played RocketElite, then you should already be familiar with the smoothness (high frame rate) of Doug's work. Using the stylus to control the paddle is very easy. There was no getting-used-to-the-controls time for me. It acts just like you think it would.

Bust'em has 100 levels, which should keep you busy for quite a while. Thankfully, after using all of your lives (six), you can select the last level you completed to restart on. No need to start all over. Half the fun is just seeing what the next level looks like. When you finish all 100 levels, you'll be treated to some cheats! I could tell you where they are but I don't want to spoil the fun. If you really must have them and are too lazy to finish all 100 levels, there are several sites that explain how to unlock them. Just search for other reviews for Bust'em.

As with RocketElite, Bust'em comes with a level editor, so once you have completed the game, build your own levels!

You won't be disappointed with this game. Personally, I honestly couldn't find anything wrong with it. Compared to the other Breakout-style games on the market, Bust'em is simply the best. Doug has done it again and continues to dominate Pocket PC games development.

Bust'em is available for all Pocket PC devices except the Casio BE-300, Jornada 525, and Jornada 54x, and is also available for the desktop. ActiveSync reports that the game takes up about 2.8 MB of storage. If you want to spend hours playing an addictive Breakout-style title, then Bust'em is for you. Yet another title to make your Palm friends drool! Now, how much longer until Doug releases another title...?

Pros:

  • 100 levels = Replayability

  • Level designer

  • Absolutely amazing graphics and sound effects

  • Smooth animation

  • Numerous power ups

  • Cheats!

  • Easy controls and built in screen capture

Cons:

  • None

Shaun's score: 10/10

 

Overall score...

PocketGamer.org score:

10/10

.: Game category: Action & Arcade Games :: Reviews Index:.

Editor's Note:

Please note the overall score of 10/10 is a rounded-up average of the two scores (no room for decimal points here!). Please do also be advised that the game's author, Douglas Beck, is a current advertiser on the site. Needless to say (but I'll add it as a disclaimer regardless!), this had absolutely no bearing on the review scores.


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Talk about it!

Agree? Disagree?

If you have a question or comment about this review, why not voice it in the forum?



About our reviews

For an explanation of how a game is judged, consult the Reviews FAQ.

For a list of reviewers and their details, see the About page.



Want more?

For a full listing of games that have been reviewed, see the Reviews page.

For further reviews and game ratings, check out ZDNet and Tucows.



Spot a mistake?

If you see an error, or find a broken link, please report it and it will be fixed!

You can either use the Report an Error page, or simply mail me.

 

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