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Blaster

.: By: Corn Bread :: Device used: iPAQ H3650 :: December 6, 2001 :: Buy this game :.

Update:

Since the review was written (in fact, virtually as soon as it was published!), the game has been updated, with the player now given three lives instead of one. When your ship is destroyed, you restart at the previous wave of enemy ships.

Due to this change, the score has been updated from the original 6/10 to 7/10.

 

Original review:

Getting tired of playing and completing Turjah 2 over and over again? Well, ready your shooting skills because FogNog has just released what could very well be the most challenging and difficult shooting game there is. Enter Blaster.

Blaster is a vertical shoot'em up very similar to Turjah with your goal being to obliterate every alien space craft you see, destroy their home base, and rack up as many points as possible. To aid you in your mission, the game has a vast variety of power-ups to augment your weapons, and these power-ups really do make a difference in the game as they are very powerful indeed. The power-ups are both a very cool feature of the game, but at the same time disappointing.

The power-ups are cool because only in this game have I seen such a vast array of different weapons, from the Disruptor (which sends bolts of electricity to the nearest enemy, a very cool effect) to the Defense Drones (which orbit your spacecraft and destroy all incoming enemies), there are many more types of weapon available for your ship as you progress in the game. The downside, however, is that these power-ups get used up real fast.

You start out the game with only one life. Yes folks, you heard that right - you only get to have one life to finish the four levels in the game. The game is difficult enough as it is even on the “easy” setting, but giving you only one life to finish the game is insane! I’m almost positive that there is no one good enough to finish this game, but if you do manage to finish this game, please post your high score on the FogNog website as proof and send me an e-mail. I sure would like to meet the daredevil who actually managed to finish this game!

The graphics in Blaster aren't anything to write home about. The background and enemy ships look very generic and have a very simplistic design, and the look and feel of this game is comparable to old 8-bit NES titles such as Xevious and Salamander. The subtle fade out animation of enemies exploding looks very cool, however, and I liked the way the game would alert you of incoming power-ups. Whenever a power-up appears, the word “Power Up” deftly scrolls across the screen and the name of the power-up appears if you successfully retrieve it.

The animation in Blaster is actually very good; the screen scrolls smoothly and the different types of enemies have different movement speeds which remain consistent throughout the game. I did, however, experience a few slowdowns while playing when the screen gets filled up with enemies and my ship is taking a heavy battering, but these slowdowns only last for a short time and happen very infrequently.

The sounds effect are good as the various weapon sounds and explosions are conveyed quite nicely, whilst the music sounds good. There is only one track of music available, though, so you’ll be hearing the same music over and over again throughout all the stages. It’s a good thing there is an in-game mute command to shut off the redundant music.

Since the initial release of Blaster is for the iPAQ H36xx series running Pocket PC 2000 only (a version for Pocket PC 2002 devices will follow soon), the movement of your ship is defaulted to your stylus, while pressing the action button on the directional pad acts as the shoot key. The other hardware buttons are used to launch specialized attacks. I have always loathed playing shoot ‘em up games on my iPAQ (I prefer the Casio PPC’s for action games) since the stylus is not the most efficient way to manoeuvre your ship, but Blaster's stylus control method seems to work very well. Manoeuvring the ship with my stylus was a very pleasant experience since the ship responded accurately to my stylus taps/dragging, and the stylus control in Blaster is certainly much smoother than in the previous shooting games that I have played. If it wasn’t for the insane level of difficulty, I would have enjoyed this game tremendously.

This game is definitely for the die-hard shooter fans only as its high level of difficulty is enough to frustrate even the most seasoned player. If only the difficulty level was to be toned down a little bit and you had more than just one life, Blaster would have been a blast to play but unfortunately, as it was, I was more irritated than entertained. Blaster is currently available for the iPAQ H36xx series only, and can be installed in either main RAM or on a storage card (the game takes up 3 MB of storage memory). It is sold for $14.95.

Pros:

  • Loads of power-ups.

  • Smooth animation.

  • Very responsive stylus controls.

  • You can post your high scores on the FogNog website.

Cons:

  • Very difficult.

  • Redundant music.

  • Not so spectacular graphics.

PocketGamer.org score:

7/10

.: Game category: Action & Arcade Games :: Reviews Index :: Buy this game :.

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Talk about it!

Agree? Disagree?

If you have a question or comment about this review, why not voice it in the forum?



About our reviews

For an explanation of how a game is judged, consult the Reviews FAQ.

For a list of reviewers and their details, see the About page.



Want more?

For a full listing of games that have been reviewed, see the Reviews page.

For further reviews and game ratings, check out ZDNet and Tucows.



Spot a mistake?

If you see an error, or find a broken link, please report it and it will be fixed!

You can either use the Report an Error page, or simply mail me.

 

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